![]() Stored objects are saved, and structures have to be stored piece by piece in order to be saved. Workshop ownership is lost upon leaving the server, but may be transferred to a team member if the player is in a group. There is no limit to the number of workshops a single player may claim. It is not possible to fast travel to a previously discovered workshop if it is not currently claimed by the player. Additionally, one fast travel mat can be placed, allowing a custom fast travel point. Once the workshop is under the player's ownership, that player can freely fast travel to the area. A sum of 20-100+ caps must also be invested depending on how many non-default structures are present in the workshop. In order to build at a public workshop, a Claim Workshop event quest must be completed, requiring the player to clear enemies before claiming the workshop. Public workshops function similarly to the C.A.M.P. you can change bits and peices to your liking.The workshop at Converted munitions factory " Full Heath Shotgun Build! If anyone wants a Full Heath Shotgun build here is one i made for universal use. " is my build still up to date? bloodies/stealth/commando. " My RifleMan build, it's a loud rifleman built for vats and tanking (it's multiple pictures so scroll through)" by u/boislikepink2 " Responder Inspired Support / Utility / Healer Build" by u/PalwaJoko " Get Creative with your Camp!!" by u/MoonlightCowboy lmk if I need to add anything" by u/chillicheesetaco " bloodied sneak commando build I'm working on. " Heavy PA build almost done!" by u/chillicheesetaco " New player here: What is the optimal way to get decent weapons and build a shelter with other materials than wood?" by u/BoomBoom_08 I rolled 2 really good Handmades but don't know which is better. ![]() " I'm starting a new commando full health build. ![]() " Joined the fallout 76 community!" by u/sodapressingimdiying Let's look back at some memorable moments and interesting insights from last year. Having to craft and buy ammo was a pain and more over keeping up with crafting requirements was great xD so it's refreshing not having to care about ammo or even the extra weight of gun/s! Me personally, playing blind the first time and reaching level 30 with an automatic build sorta burnt me out. Even more over to have something when my friends eventually get the game so they wouldn't need to completely worry about running out of a certain ammo or not having every gun unlock. My end game thought for the character is to get a head start into gathering resources and building my base. I kinda get what end game unarmed weapons I should be getting but I'm stuck with knuckles for now. (Share any locations where I can find em often. Are there specific foods I should be making, perhaps farming to stick with buffs. Such as, are chems going to be a go to later game or should I avoid them. I mostly want help with a couple ideas or maybe farming I should maybe do? Or perhaps gather resources for later. Furthermore I had to get perks to craft melee weapons and Im thinking about doing armor as well so I can stay efficient with my gear. I invested in a few of the early game perks I can. I have a few questions and what early game perks I should be getting and taking.
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